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Emperor's Instructions On using Empire Mud

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Try Out Empire Mud 
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The Usage of ! and ^

Use ! to repeat the last command typed at the keyboard.
Use ^ to replace a string from the last command with a new string. The syntax is the same as in csh: "^old-string^replacement" For example:
    > tell rasmusse Hi there, how are you?
    No-one by that name here.
    > ^rasmusse^rasmussen
    You tell Rasmussen, 'Hi there, how are you?'
    > ^you^you doing^
    You tell Rasmussen, 'Hi there, how are you doing?'
See also: ALIAS 

Explanation of AC

"AC" is your armor class. It is a number from -10 to 10, roughly defined as follows:
The score command displays your armor class as a number such as 78/10;
this means 78 on a scale from -100 to 100 (i.e., 7.8 on the scale from -10 to 10.)
See also: SCORE 

Explanation of Alias and Aliases

An alias is a single command used to represent one or more other commands.
The ALIAS command can be used to manipulate your character's aliases. Type ALIAS alone to see a list of your currently defined aliases.
    > alias
Type ALIAS to create a new alias. The alias name must be one word. The command can be any string. Aliases may not be nested or used recursively. Any command may be overriden by an alias (other than the ALIAS command itself, of course).
    > alias gbb get bread bag
    > alias gac get all corpse
Type ALIAS to delete an alias that has already been defined.
    > alias gbb
A semicolon (";") can be used to define multiple actions to be taken with a single alias.
    > alias eat get bread bag; eat bread
Note that the 'eat' contained within the eat alias is interpreted as the MUD's internal eat command; aliases may not be nested or used recursively. The variables $1, $2, ... $9 may be used to represent arguments given with an alias. For example:
    > alias killem cast 'fireball' $1; cast 'harm' $2
    > killem fido mage
Would cast fireball on fido, followed by casting harm on mage. Variables may be used repeatedly and in any order:
    > alias helpem cast 'heal' $1; cast 'bless' $1; cast 'armor' $1
The special variable $* represents the entire input line after an alias:
    > alias tr tell rasmussen $*
    > tr hi there, how are you today?
    You tell Rasmussen, 'hi there, how are you today?'
See also: ! ^

Ansi Color

If you have a color-capable terminal and wish to see useful color-coding of information, use the COLOR command to set the level of coloring you see.
    > color off
This command disables all color.
    > color sparse
    > color normal
    > color complete
These three commands turn color on to various levels. Experiment to see which level suits your personal taste.
Using color will slow down the speed at which you see messages VERY slightly. The effect is more noticable on slower connections. Even if you have color turned on, non-colorized messages will not be slowed down at all.
See also: COLORSPRAY 

Explanation of Armor

Usage cast 'armor' [self]
Accumulative No
Duration 24 Hours
The Armor spell will improve your AC by 2.
See Also: AC 

Explanation of Assist

Usage: ASSIST 
If Quifael is being beaten senseless by a warg and you feel brave enough to help him, type ASSIST QUIFAEL to hit the warg. Note that the warg will keep hitting Quifael; assist only makes you start to fight whomever you're trying to assist.
    > assist quifael
See also: RESCUE, FLEE 

Auction, Gossip and Grats channels

These are channels reserved for specific purposes. Messages on these channels reach everyone who is monitoring them. You must be at least level three to use these channels.
auction gossip grats 
    > auction short sword -- minimum bid 100k
    > gossip Hey, is that a short sword on your belt or are you happy to see me?
    > grats LEVEL!!!!!!!!
    > grats GRATS!!!!!!!
See also: SAY GSAY NOREPEAT 

Explanation of Backstab

Thief only.
Backstab is a way to sneak up on a person and attempt to place your dagger in his back, at exactly the point where it does most damage. A successful backstab gives a damage multiplier, depending on level:
Levels  Multiplier
1-7 
8-13 
14-20 
21-30 
The chance of successfully backstabbing a person depends on how well you have practiced backstab at your guild. You can always backstab sleeping people.

Banking services

Commands to take money out of the bank, put money in the bank, or see how much money you have in the bank. Can be used at any branch of the First National Bank of CircleMUD (wherever you see an automatic teller machine).
    > deposit 400
    > withdraw 1000
    > balance

Bash (No not the shell dummy!  )

Fighters only.
The success of a bash depends upon how well you are learned. To bash someone is to attempt to 'knock' that person over. If you succeed you will inflict minor damage, and cause the victim to fall on it's rear. The victim will be unable to issue any commands for 2 rounds of violence. If you miss you loose your balance and fall.
A bash makes you unable to type commands for 2 rounds of violence.
Note that hitting a person who is resting/sitting will inflict 1.5*damage.
Fighters See Also : Rescue, Kick 

Bless

Usage cast 'bless' (victim or object)
Accumulative No
Duration 6 Hours, permanent for objects.
Bless on a victim will improve the victims saving throw versus spells by 1, and furthermore improve the hitroll by 1.
Bless on an item currently has no defined action. It is only possible to bless non-evil items, and the object blessed may weight no more than five pounds per level of caster.
See Also: -

Blindness

Usage cast 'blindness' (victim)
Accumulative N/A
Duration 2 hours
Blindness will blind a victim failing its saving throw.
A blinded person will have -4 penalty to both hitroll and AC.
See Also: AC

Boards

Bulletin boards are the forum of interplayer communication on the MUD. There are different bulletin boards for different purposes -- for example, a standard mortal board, a board for immortals, a board for fun "social" messages, etc. Naturally, not all players may be allowed to read all types of boards.
Type "LOOK BOARD" to see the messages already posted on a board. Type "WRITE " to post a message to a board; terminate a message with a '@' as the first character on a line. Type "READ " to read a post. Type "REMOVE " to remove your own messages.
    > look at board
    > write Am I using these boards correctly?
    [writes the message; terminates with a '@']
    > look at board
    > read 6
    > remove 6

Brief

Toggle "brief mode". When in brief mode, you don't see the descriptions of the room you are in; only the name of the room and the people and objects there. Unless you're very familiar with the area in which you're travelling, however, it is not advisable to use this command. Frequently, you will find small but vital hints in the descriptions of the rooms: An extra peek at your surroundings could mean the difference between life and death!
If you explicitly type 'look', you will always see the full room description, even in BRIEF mode.
See also: COMPACT, LOOK

Bug, Typo and Idea

For making useful suggestions to the Powers that Be.
{bug | typo | idea} 
    > bug the entire game crashes when I type 'put bag in bag'
    > idea make a restaurant in Midgaard
    > typo 'sence' should be spelled 'sense'

Burning Hands

This spell is more powerful than the chill touch spell. 

See Also: CHILL TOUCH 

Buy 

If you'd like to purchase an item from a shop and have the money, you can buy it. Items can be bought by name, or by their number in the shop listing, and can be bought in quantity. 
    > buy sword (buy the first sword on the list) 
    > buy #3 (buy the third item on the list) 
    > buy 4.sword (buy the fourth sword on the list) 
    > buy 10 bread (buy 10 pieces of bread) 
    > buy 10 #2 (buy 10 of the second item on the list)
See also: SHOPS SELL LIST VALUE 

Call Lightning 

Usage cast 'call lightning' (victim)
Accumulative No 
Duration Instantaneous
Level Level 12 cleric
Save Versus spell for half damage
This spell will use the "force of nature" to make a lightning strike the victim. It is therefore only possible to call lightning outside, and it has to be raining (or worse). 

The lightning will inflict (level)d8 points of damage, up to a maximum of 15d8 damage points. 

See also: WEATHER and CONTROL WEATHER 

Cast 

For "magical" people. If you want to throw a spell at someone or something. 
    cast 'burning hands' (player)
Note that the name of the spell must be enclosed by "'"s. 

See also : help on each individual spell: 

    > help cure ligh 
    > help ventri 
    > help energy drain

Charm 

Usage cast 'charm person' (victim)
Accumulative N/A
Duration (432/Itelligence points of person) hours
Is is not possible to charm anyone that is already charmed, if you're charmed yourself, or if the person is higher level than yourself. The person will get a saving throw versus "paralysation". 

A charmed person will follow you, and not be able to attack you, you can order charmed person using the order command. 

See Also: FOLLOW ORDER 

Chill Touch 

Usage cast 'chill touch' (victim)
Accumulative N/A 
Duration Instantaneous
Level  Level 3 magic user.
Save  Versus spell for half damage.
This spell is more powerful than the magic missile spell. A victim failing its saving throw will get its strength reduced by one. 

See Also: MAGIC MISSILE 

Clear Cls 

Clears the screen on many terminals. 

Cleric 

Clerics have an ancient belief in not carrying sharp weapons. Hence, they can only wield bludgeoning weapons. This class gives you the wisdom of peace, blessing and healing, though it is possible to learn more violent spells. You can improve your spells by using the practice command. 

See also: PRACTICE 

Clone 

Usage cast 'clone' (victim or object)
Accumulative N/A
Duration Instantaneous
Due to the ever changing data-structures of DikuMUD, clone is not yet ready. 

Clone cast on a victim or object, will make a 'nearly' perfect copy. 
Clone has its limitations. 

See Also: N/A 

Colorspray 

Usage cast 'color spray' (victim)
Accumulative N/A
Duration Instantaneous
Level Level 11 magic user.
Save Versus spell for half damage.
This spell is more powerful than the lightning bolt spell. 

See Also: LIGHTNING BOLT 

For help on actual color, see: ANSI 

Commands 

The COMMANDS command gives a canonical list of all the known verbs. 
    > commands
Each command listed should have help available by typing "HELP ". 
This command toggles the extra blank line output to your screen after each command. Useful if you have a small display. 

See also: BRIEF 

Consider 

    Usage : consider fido
This command will compare your Level with the (monsters) level. You will then receive a rough estimate, which is by no means exact. Consider does not take hitpoints/special attacks/damage into accout. 

Control Weather 

Usage cast 'control weather' ('better' | 'worse')
Accumulative Yes
Duration N/A
This spell will change the "course" of the current weather. 
    > cast 'control wea' worse
See Also: N/A 

Create Food 

Usage cast 'create food'
Accumulative N/A
Duration Instantaneous
This spell instantly creates an edible magic mushroom. The mushroom will filling for the next (5+level) hours, up to a maximum of 24 hours. 

See Also: N/A 

Create Water 

Usage cast 'create water' (drink container)
Accumulative No
Duration Instantaneous
Expect disaterous results if cast upon a drink container which contains another liquid than water. Empty or water containers will be filled depending on the level of the caster. 

Double amout of water will be created if it is raining (or worse). 

See Also: N/A 

Cure Blind 

Usage cast 'cure blind' (victim)
Accumulative No
Duration Instantaneous
This spell will cure a person blinded by the "blindness" spell, it can not remove blindness caused by for example cursed items. 

See Also: N/A 

Cure Critic 

Usage  cast 'cure critic' (victim)
Accumulative N/A
Duration  Instantaneous
This spell cures 3d8+3 hitpoints of damage. 

See Also: N/A 

Cure Light 

Usage  cast 'cure light' (victim)
Accumulative N/A
Duration  Instantaneous
This spell cures 1d8 hitpoints of damage. 

See Also: N/A 

Curse 

Usage  cast 'curse' (victim | object)
Accumulative No
Duration  7 Days, permanent on objects.
Curse cast on a person that fails the saving throw, will reduce the hitroll by one, and reduce the saving throw versus paralysation by one. 

See Also: N/A 

Detect Evil 

Usage  cast 'detect evil' [self]
Accumulative No
Duration  5 hours per level
Detect evil will enable you to see the red aura surrounding evil persons and items. 

See Also: N/A 

Detect Invisibility 

Usage  cast 'detect invisibility' [self]
Accumulative No
Duration  5 hours per level
This spell enables you to see invisible items and players. 

See Also: N/A 

Detect Magic 

Usage  cast 'detect magic' [self]
Accumulative No
Duration  5 hours per level
This spell will let you see the magical aura surrounding magical objects. 

See Also: N/A 

Detect Poison 

Usage  cast 'detect poison' (victim | food | drink)
Accumulative No
Duration  Instantaneous
Cast on food or drinks (drink containers) you will be able to sense if it is poisoned. 

Cast on a person you will be able to see if that person is poisoned. 

See Also: N/A 

Diagnose 

The DIAGNOSE command tells you how wounded a character looks. If you are fighting someone, you can use DIAGNOSE with no arguments to diagnose the person you're fighting. 
    > diagnose 
    > diagnose rasmussen
See Also: N/A 

Dispel Evil 

Usage  cast 'dispel evil' (victim)
Accumulative N/A
Duration  Instantaneous
Level  Level 10 cleric.
Save  Special
This spell will only affect evil creatures. An evil person of level equal or less than caster will suffer 100 damage points. 

If the victim is higher level than caster, the spell will inflict (caster_level)d4 damage points, saving throw versus half damage. 

See Also: N/A 

Display Prompt 

Modify your prompt to show your hit points, mana, and/or movement points. 

display  

    > display hv Display hit points and movement points 
    > display off Return to normal display 
    > display all Display hit, mana, and move points 
    > display auto Display hit, mana, and move when they are below 30%
See also: TOGGLE 

Donate 

This command takes an object that you no longer want and deposits it in the donation room of Midgaard to assist newbies in getting started. There is a 75% chance objects donated will wind up in a donation room in Midgaard, and a 25% chance the item will be junked. 
    > donate shield 
    > donate all.bread 
    > donate 500 coins
See also: JUNK 

Drop 

If you lose interest in a carried item, you can drop it on the ground. 
    > drop bottle 
    > drop all.bread 
    > drop all 
    > drop 1000 coins
See also: GET JUNK DONATE 

Earthquake 

Usage  cast 'earthquake'
Accumulative N/A
Duration  Instantaneous
Level  Level 7 cleric.
Save  N/A
This spell will damage everybody except the caster by 1d8+level_of_caster hitpoints. 

See Also: N/A 

Eat, Drink, Sip & Taste 

If you're hungry or thirsty, these commands are for you! 
    > eat bread 
    > taste bread 
    > drink from cup 
    > sip fountain

Emote 

Show people what you're feeling. The shorthand is ":". 

"emote (string)" will display your name, then the string. For example, if your name is "Quifael": 

    > emote is feeling very sad today. 
    Quifael is feeling very sad today.
See also: SOCIALS 

Enchant Weapon 

 
Usage cast 'burning hands' (victim)
Accumulative
Duration Instantaneous
Level Level 5 magic user
Save Versus spell for half damage
Usage  cast 'enchant weapon' 
Accumulative No
Duration  Permanent
This spell will enchant non-magical (non-modifying) weapons only. By non-modifying weapons we refer to weapons that might alter any ability such as for example damage. The only way to know if a weapon is suitable for enchantment is to fully identify it.
The enchantment will modify the weapon as:
Level Hit Roll Damage
0..17 +1 +1
18..19 +2 +1
20+ +2 +2
See Also: N/A

Energy Drain

Usage  cast 'energy drain' (victim)
Accumulative N/A
Duration  Instantaneous
Level  Level 13 magic user.
Save  Versus spell for half damage.
This spell does not give much damage, but victims failing their saving throws will loose up to 40,000 XP points. You will gain a quarter of this XP.
Beware that this spell is evil.
See Also: N/A

Enter

If you type 'enter' while you are outdoors, you'll enter any nearby shelter. You can also follow 'enter' with an argument; for example, 'enter window'.

Equipment

Gives you a list of all the equipment you're wearing, holding, and wielding.
See also: INVENTORY

Examine

May give you some valuable information about an item.
See also: LOOK

Exits

Gives you a list of the obvious exits from your location. Of course, the less obvious ones won't show up here - you have to THINK in order to locate those.

Experience XP

Whenever you kill a monster or a player, you earn experience points. When enough experience points are earned, you raise a level.
Things you should know about experience points:
See Also: GROUP

Fill

If you want to fill a container you're holding with liquid from a fountain in the same room as you.
    > fill canteen fountain
See also: POUR

Fireball

Usage  cast 'fireball' (victim)
Accumulative N/A 
Duration  Instantaneous
Level  Level 15 magic user.
Save  Versus spell for half damage.
This spell is the most powerful spell a magic user can cast.
See Also: COLORSPRAY

Flags

Players sometimes have FLAGS after their names in the WHO list. These flags are always in parentheses, not brackets or braces.
Flag Meaning
(KILLER) Player is trying to kill other players. That means you 
can try to kill him/her without being flagged.
(THIEF)  Player is trying to steal from other players. Fire away.
(invis)  Player is invisible; you can see him/her because you are 
sensitive to the presence of invisible things.
(writing) Player is writing on the board; do not disturb.
(mailing)  Player is writing mail; do not disturb.
(deaf)  Player has chosen not to hear shouts.
(notell)  Player has chosen not to accept tells.
(quest)  Player is participating in a quest currently being run by the Gods.
See also: STEAL VISIBLE NOSHOUT NOTELL QUEST

Flee

If you are in a fight and things are beginning to get a little uncomfortable (maybe your are dying), just type 'flee', and presto! you are out of harm's way - that is, IF there is a suitable exit nearby, and IF that exit doesn't simply bring you from the ashes to the fire... but then, who wants to live forever?

Follow

Use FOLLOW to automatically follow someone else.
    > follow ras
    > follow self

French

Don't you know how they kiss in France?? -- try it!

Get & Take

If you find something interesting on the ground, you may use 'get' to pick it up. 'get' can also be used to extract items from containers.
    > get sword corpse
    > get all corpse
    > get all all.bag
    > get all.bread all.bag
See also: DROP PUT

Give

If you feel benevolent, you may give some stuff to someone in need.
    > give all ras
    > give bread onivel
    > give all.bronze romulus
    > give 400 coins aramina

Grab & Hold

For getting a good grip on something; a torch, for example.
    > hold torch
    > grab stone
See also: WEAR, WIELD, EQUIPMENT, REMOVE

Group

Usage : GROUP [player | all]
GROUP with no arguments shows the status of your group. GROUP adds or removes from your group. GROUP ALL adds everyone who is following you to your group.
If you are a group member, then you will share experience points for killing monsters equally among the group. Experience points will only be shared among group members that are in the same location, at the time of the killing blow. Sharing is regardless of wherther the group members have been participating in the fight.
Group with no argument shows a list of people with whom you are grouped. "group all" groups all people who are following you.
To make a group, a "leader" must be selected. All members of the group must then "follow" the leader using the follow command. The leader should NOT follow anyone at all! The leader can now toggle group membership for each player in the group, by using "group ". The leader should remember to include himself in the group.
Example:
Quifael and Redferne wishes to group with Dragon.
Quifael : "follow dragon"
Redferne: "follow dragon"
(Dragon should be following no one but himself)
Dragon : "group dragon"
Dragon : "group redferne"
Dragon : "group quifael"
Later when Dragon get upset at Quifael (because he is sleeping all the time) he types : "Group Quifael" to kick Quifael out of the group.
See Also: XP EXPERIENCE UNGROUP

GSay & GTell

Tell something to all the members of your group, even if they're not in the room.

Guild

The Guildhouse is the place where mortals may go to escape the troubles and perils of a cruel world. Each guild is heavily guarded, so that only members may enter the building. Guilds are also the places where people come to learn and practice the skills of their trade.
See also: PRACTICE

Harm

 
Usage  cast 'harm' (victim)
Accumulative N/A
Duration  Instantaneous
Level  Level 15 cleric.
Save  Versus spell for half damage.
This spell removes all but 1d4 hitpoints from the victim. The maximum number of damage points are 100. It is not possible to kill using this spell (but almost).
See Also: N/A

Heal

 
Usage  cast 'heal' (victim)
Accumulative No
Duration  Instantaneous
Heal will heal all the hitpoints from a person, execpt 1d4 points. Maximum 100 points can be healed. A victim who is blinded will also be cured by the heal spell.
See Also: CURE BLINDNESS

Help

Following help is available:
Help searches for a partial match of the entered word, including any spaces that may follow the word.
Usage is 'help (keyword)'
See also: COMMANDS

Hide

Thieves Only.
When you type hide there is a chance that you hide in the room. If hidden you can only be "sensed" by the "sense life" spell. Even if sensed your identity will remain hidden. Hide is broken by pressing return, regardless of wherther you typed a command or not.
    > hide
    Ok.
    > (you wait for ex. 5 mins and remain hidden for 5 mins)
    > (You pressed enter and no longer hide)

House

The HOUSE command is used to add or remove guests from your house's guest list. You must be standing in your house to use this command. Only the primary owner of a house (not guests) may change the guest list using the HOUSE command.
Usage: house [(player name)]
Typing 'house' with no arguments gives a list of the people currently on your house's guest list. Typing 'house' with the name of a player will add that player to your guest list if the player is not on the list, or will remove the player from the guest list if the player is already on the list. The player specified must be in the player database for the MUD, although he or she does not necessarily have to be logged on at the time.
Guests of your house will be able to enter your house until you remove them from the guest list.
See also: HOUSES

Houses

Houses have been implemented as of CircleMUD 3.0. A house entails two things: access control and crash protection. Only you and your guests will be allowed to enter the house. Your house will be crash-saved every five minutes. You can force your house to save by typing 'save' while standing in your house. In the event of a crash, the objects in your house as of the last crash-save will be loaded back into your house when the MUD reboots. Also, if you own a house, and quit from the game while standing in your house, you will be loaded into your house next time you enter the game.
Guests of your house can be defined using the HOUSE command. See HOUSE for more information.
Houses are an alternative to renting. You can simply enter your house and quit; your objects will drop to the ground and be crash-saved for when you return. There is currently no limit to the number of objects which can be stored in your house. Of course, players must expect to pay a much higher premium for the convenience of houses; contact your local Implementor for a fee schedule.
See also: HOUSE

Implementor

The most powerful being in existence.

Info, News, Policiy, Credits & Version

These commands show you important information about CircleMUD. It is a good idea to read them every once in a while.
info useful information about the game for beginners
news latest changes to the code and areas
policy policies on topics like playerkilling
credits the people who made CircleMUD possible!
version displays the current CircleMUD version number

Inn, Inns, Cryogenic, Cryo & Reception

Inns are places where the weary traveler may rest while the innkeeper looks after his equipment and treasure.
Specifically, the game will save your equipment while you are logged out. There is a daily cost for renting, based on your equipment. Each item has a per diem charge. The per diem charge is calculated to the nearest second, however -- if you rent at the rate of 2400 coins per day, and you come back 39 hours later, you will be charged 3900 coins.
A CRYOGENIC CENTER will store your items for a one-time charge of four days rent.
Rent files are deleted if you run out of money to pay the per diem charges or after 30 days. Cryogenic-rent files are deleted after 60 days.
See also: OFFER RENT

Inventory

If you're uncertain about what you're carrying, or simply want to check that no thieves have got to your backpack.
See also: EQUIPMENT

Invisibility

Usage  cast 'invisibility' (victim | object)
Accumulative No
Duration  24 hours, permanent on objects.
Self Explanatory.
Attacking while invisible will immediately break the spell.
See Also: "detect invisibility"

Junk

Use JUNK instead of DROP if you want to keep the world a little cleaner. If you JUNK something, it will disappear and you'll get a few coins or experience points, just as if you had dropped it in the dump.
    > junk cup
    > junk all.bronze
    > junk 500 coins
See also: DROP DONATE

Kick

Fighters only.
The success of a kick depends upon how well you are learned. The higher level you reach the harder you kick. There is one small catch -- whenever you kick (or miss) you will be unable to type any command for three rounds of 'Violence' -- so be sure that you do not need to flee!
Fighters See Also: Rescue, Bash

Kill & Hit

A good way to start a fight. Not a good idea to hit other players.

Kiss

Well can't you guess?

Leave

If you feel claustrophobic, typing 'leave' will make you use the nearest obvious exit to the outside.

Levels

Lists the levels of your class.

Lightning Bolt

Usage  cast 'lightning bolt' (victim)
Accumulative N/A
Duration  Instantaneous
Level  Level 9 magic user.
Save  Versus spell for half damage.
This spell is more powerful than the shocking grasp spell.
See Also: SHOCKING GRASP

Link

A lot of players have problems with their links to the game. This can be very hazardous to your health in the middle of a battle, of course.
  1. I. If your link is broken, you will automatically attempt to flee each time someone attempts to hit you. If you manage to flee, then you will be saved by divine forces, and put in a safe place until you reconnect to the game.
  2. II. If your link jams (freezes), you have a problem. The only solution we can give is that you break your link as quickly as possible. By breaking the link you can hope that the above procedure is initiated.
Do not try to get out of a fight by breaking link. You will be not reimbursed for any experience or equipment if you purposefully cut your link.

List

If you'd like to see what items a shop has for sale, take a look at the list. The list contains all of the items currently for sale and in what quantity. The price for each item is also listed. If you are interested in a particular type of item, you can specify which items to list.
    > list (list all items for sale)
    > list sword (list all swords for sale)
See also: SHOPS BUY SELL VALUE

Locate Object

Usage  cast 'locate object' (object)
Accumulative N/A
Duration  Instantaneous
If possible you will know exactly where an object is, or the name of the person using it. If more than one object by the same name exists, you will get a listing of several objects. The maximum number of objects you can simultaneously locate is your level divided by 2.
See Also: N/A

Look

For studying your surroundings.
    > look
    > look AT the angel
    > look IN the bag
    > look to the south (or just: look south)
Note that if you LOOK AT CORPSE you will not see its inventory.
To see what's inside a container (i.e. a corpse) use LOOK IN (OBJECT).
See also: EXAMINE, READ

Magic Missile

Usage  cast 'magic missile' (victim)
Accumulative N/A
Duration  Instantaneous
Level  Level 1 magic user.
Save  Versus spell for half damage.
This is the least powerful offensive magic user spell.

Mage, Magic User

This is the class of powerful and violent magic, but the magic user do not control the nature, and can therefore not bless and such. You can improve your spells by using the practice command.
See also: PRACTICE

Mail, Check & Recieve

The commands used by the Midgaard Mail System (MMS) are MAIL, CHECK, and RECEIVE. These commands can only be used while in an Official MMS Post Office.
To write mail to Quifael:
    > mail quifael
To check and see if you have any mail waiting:
    > check
To ask the Postmaser to give you your mail, if you have any waiting:
    > receive
Stamps cost 150 coins.

Midgaard

                           Temple Altar
                                 |
                                 |
                    Reading -- Temple -- Donations
                     Room        of
                              Midgaard     Post   Reception
                                 |        Office  
 /
                  Cleric         |            |  /
                  Guild----Temple Square----Grunting---Bar
                             (Fountain)     Boar Inn
                 Magic           |
                 Shop   Bakery   |    Grocer  Weaponsmith
                   |      |      |       |        
|        East
      <---West-----+------+----Market----+--------+--------Gate--->
          Gate     |      |    Square    |        |         
|
           |     Mage  Armoury   |      Pet    Warrior    Wally's
         (Wall   Guild           |     Shop     Guild    World of Water
          Road)                  |
           |                     |            
;         Uncle Juans's
           |                     |            
;               |
           +-(Poor-Alley)-+----Square----+(Dark-Alley)-------+
           |              |      |       |        
|          |
           |            Grubby   |    Thieves    Levee   Warehouse
           |             Inn     |     Guild      |
         (Wall                  Dump              |
          Road)           Sewers/                 |
           |                                &
nbsp;     |
           |                                &
nbsp;  Midgaard
  <=== [Bridge] =============================== River =============>
           |
           |
           +(Concourse)+------------+-------------+----------+
           |           |            |          &nb
sp;  |          |
           |           +            +----Cafe     +---Penny  |
           |           |    Park--v |             |   Lane  
 |
           |   City    |         +--+--+          |       &n
bsp;  |
           |  Guard----+----+----+--o--+-----+----+---City   |
           |     HQ    |                        &n
bsp; |   Hall   |
           |           +            +--(Emerald)--+        &
nbsp; |
      (Concourse)      |            |                   (Con
course)
           |           +------(Park-+-Road)-------+          |
           |                        |         
;    |          |
           |           +--(Emerald)-+             +---Elm    |
           |           |                      
;    |  Street  |
           |           +                      
;    +          |
           |           |                      
;    |          |
           +-----------+------(Concourse)---------+----------+
                                          &nb
sp;       |
                                          &nb
sp;   Graveyard 
                                          &nb
sp;   Entrance

Murder

Kill command to hit another player. To avoid accidental flagging (i.e. trying to type "kiss redferne" but accidentally typing "kill redferne") Note that it is illegal to kill other players. If you try you will get a KILLER flag. If you are flagged as a killer, you are unable to do damage and other players will be allowed to use the MURDER command to kill you without being flagged themselves.
See also: FLAGS

Norepeat

This command toggles whether or not you see your communication echoed back to you (i.e., from commands such as SAY, SHOUT, HOLLER, GOSSIP, etc.) Useful if you have a slow connection or if it just annoys you.

North, South, West, East, Up & Down

To walk in a given direction.

Noshout

NOSHOUT toggles whether or not you hear shouts. (deaf) will appear after your name in the WHO list.
See also: FLAGS SHOUT WHO

Nosummon

Due to problems we've had with players killing other players by summoning them to Bad Places, all characters now have SUMMON PROTECTION turned on by default. This prevents people from summoning you and gives you a warning message if someone tries. If you want to let someone summon you (i.e. if someone wants to summon you for a legitamate reason), type NOSUMMON to turn off summon protection. You can then type NOSUMMON again to turn protection back on.

Notell

Use NOTELL if you wish to prevent other players from using "tell" to communicate with you. (notell) will appear after your name in the WHO list if you have notell on.
See also: FLAGS TELL WHO TOGGLE

Offer & Rent

For use in the receptions of inns.
Offer makes the innkeeper tell you the cost of storing your belongings for one day. Rent stores you belongings and exits you from the game. When you re-enter, you will start where you rented.
There is a daily charge for rent. You may store your things at the CRYOGENIC CENTER for a one-time charge of four days rent. See INNS for details on the rent policy.
    > offer
    > rent
See also: INNS

Open, Close, Lock & Unlock

To open, close, lock, and unlock doors, of course.
(open | close | lock | unlock) (door) [direction]
    > open portal
    > lock door
    > unlock door south
    > close gate

Order

Used for ordering pets and charmed people to do your evil bidding. You can order everyone under your command with "order followers".
    > order puppy eat bread
    > order cityguard sleep
See also: CHARM

Pick Locks

Thieves only.
For picking locks. Not all locks can be picked.
    > pick door
    > pick safe
    See Also : OPEN, CLOSE, LOCK, UNLOCK

    Poison

     
    Usage  cast 'poison' (victim | food | drink)
    Accumulative Yes on persons.
    Duration  2*level hours, or permanent on food and drinks.
    Casting poison on food or drink (containers) will poison it. Eating poisoned food/drinks will poison the person eating or drinking.
    A person who is poisoned will suffer 2 points of damage every hour, and gain less points than usual.
    See Also: "detect poison" or "cure poison"

    Pour

    If you want to pour some liquid from one container to another.
      > pour canteen cup
    See also: FILL

    Practice

    Practice is the way you improve your spells and skills. You must go to your guildmaster to let him/her help you improve.
    If you type practice, you will see which skills you can improve upon, and how good you already are at these.
    You can then use practice (skill), to practice the appropriate skill. You can only practise a certain amount for each level you gain, and you do not have to save this, it can be accumulated.

    Protection from evil

     
    Usage  cast 'protection from evil' [self]
    Accumulative No
    Duration  24 hours
    The meaning of this spell is not yet fully defined.
    See Also: N/A

    Put

    For putting items into containers.
      > put bread bag
      > put all.bread bag
      > put all chest
    See also: GET

    QSay

    To tell something to everyone on the current Quest.
    See also: QUEST

    Quaff Potions

    Use : Quaff (Potion)
    Quaff is used to "drink" a (magical) potion.

    Quest

    This simple toggle command merely informs the Powers that Be that you wish to particpate in the currently running Quest. If an immortal is running a Quest and needs to know who wishes to participate, he/she will ask players to turn on their Quest flags using this QUEST command if they are interested in the Quest. It also allows you to listen in on the quest channel and receive information specific to the quest.
      > quest
    See also: QSAY

    Qui & Shutdow

    Just to prevent accidental quittings and/or shutdowns. This command doesn't DO anything, it simply is.

    Quit

    When you get tired of playing, you can leave the game by typing 'quit'. Note that quitting this way causes any items you might be carrying to simply be left on the ground. If you wish to have your equipment stored, you'll have to find an inn and pay rent.
    See also: INN

    Read

    When you want to read something.
    READ is also used to read messages on bulletin boards; type HELP BOARDS for more information.
      > read note
    See also: BOARDS

    Recite Scrolls

    Use : Recite (Scroll) [Target]
    Is used to "read" a magical scroll. Target can be an object, character or nothing (which may be yourself).

    Remove

    If you tire of wearing some armor or wielding a weapon.
      > remove boots
      > remove sword
      > remove all
      > remove all.bronze
    See also: WEAR, WIELD

    Remove Curse

     
    Usage  cast 'remove curse' (person | object)
    Accumulative No
    Duration  Instantaneous
    Will remove a curse on carried objects or any persons in the room.
    See Also: N/A

    Remove Poison

    Usage  cast 'remove poison' (victim | food | drink) 
    Accumulative No
    Duration  Instantaneous
    Will remove poison.
    See Also: Poison

    Repeat

    Use REPEAT to control whether or not the mud echoes your communication commands to you (i.e. the MUD will tell you what you just said, group-said, shouted, or told someone). This is useful to verify what you just said, but can be annoying if you have a slow link.
    See also: SAY GSAY TELL SHOUT HOLLER

    Report & Ps

    This command sends a report of your current and max hp and mana to your group. You can use this command to let potential rescuers know how low your hps are without forcing them to use the "group" command. It is designed as a convenience for groups with members who get lag or have slow modems.
      > report

    Rescue

    Fighters Only.
    This command is useful if you want to try and make an attacker hit you instead of your poor friend who is being pummeled. You can only 'turn' one monster for each rescue attempt. This is highly useful when playing in groups, of course.
      > rescue quifael

    Sanctuary

    Usage  cast 'sanctuary' [self]
    Accumulative No
    Duration  3 hours
    When protected by sanctuary you can never receive more that 18 damage points in one strike.
    See Also: N/A

    Save

    Save your persona. This includes experience points, strength, gold, etc. Your equipment is also saved in the (unlikely?) event of a crash. The game periodically auto-saves you and your equipment, so it is not necessary to have your client auto-save you as well.
    You CANNOT load a saved version if you die -- your persona still exists, but you will lose experience, and all your objects stay in the game, with your corpse.
    Note that the SAVE command only saves your equipment in the event of a crash. If you are leaving the game normally, SAVE will NOT save your equipment -- you must find an Inn to store your belongings.
      > save
    See also: INN RENT

    Say, Tell, Ask, Whisper, Shout, Yell and Holler

    If you consider communicating with other beings, you might be understood better if you start your sentences with either say, tell, whisper or shout.
      > say Hey, does anyone know how to get to Oz?
      > tell uncle hi, how are you?
    You can use ' as a shorthand for say, as in: ' hello there.
    Shout broadcasts your message to everyone is your geographic zone. Holler broadcasts to everyone in the game but costs 20 movement points. You must be level 2 before you can use shout and yell.
    See also: GOSSIP AUCTION GSAY NOREPEAT QSAY

    Score

    Whenever you want to check whether you're still alive and healthy or simply want to see how much money you have left.

    Sell

    If you'd like to sell an item to a shopkeeper, trying selling it to them. Most shops specialize in what they will buy, so you may have to look around to find a buyer for your items.
      > sell sword (sell the first sword in your inventory)
      > sell 3 sword (sell the first three swords in your inventory)
    See also: SHOPS BUY LIST VALUE

    Sense Life

     
    Usage  cast 'sense life' [self]
    Accumulative No
    Duration  5 hours per level
    This spell will enable you to sense hidden life forms in a room.
    Invisible persons are also considered hidden.
    See Also: HIDE

    Shocking Gasp

    Usage  cast 'shocking grasp' (victim)
    Accumulative N/A
    Duration  Instantaneous
    Level  Level 7 magic user.
    Save  Versus spell for half damage.
    This spell is more powerful than the burning hands spell.
    See Also: BURNING HANDS

    Shops

    Shops are places where the adventurer may purchase equipment for his quests, and where he may sell his treasure if he should manage to survive the perils with his life and sanity intact. Many shops trade only in a specific type of merchandise. Thus, a baker may well refuse to buy your armor, even if it is of high quality!
    To some people, the prospect of obtaining the entire inventory of a shop by murdering the keeper may appear tempting - but beware: The shopkeepers are often rugged, capable men; roughened by years of trading and, indeed, surviving in a world where the only safe prospect is death in the end.
    See also: BUY, SELL, LIST, VALUE

    Sleep

     
    Usage  cast 'sleep' (person)
    Accumulative Yes (duration)
    Duration  4 hours + one hour per level
    If failing saving throw versus spell, the person will fall asleep.
    A person who is affected by sleep can only be awakened if attacked.
    See Also: N/A

    Smile

    Whenever you feel like smiling...

    Sneak

    Thieves Only.
    Used for sneaking (moving in and out of rooms without anyone taking notice). When you type sneak, there is no way to know if you're actually sneaking. If you sucessfully sneak, then you'll continue to sneak for a little while.
      > sneak
    See Also : HIDE

    Socials

    Socials are commands used to show your affective state to others. The actor, victim and bystanders may receive different messages. Generally, social commands are used only to express emotion, but it is possible that some mobs (or players) will take action based on the social.
      > shake homer
      > applaud marge
      > stare
    The SOCIALS command generates a canonical listing of all available socials.
    See also: EMOTE

    Spells

    Level Magic User Cleric
    1 Magic Missile  Armor
    1 Ventriloquate  Cure Light
    2 Detect Magic  Create Water
    2 Detect Invisible  Detect Poison
    3 Chill Touch  Create Food
    3 Detect Magic
    4 Invisibility  Cure Blind
    4 Detect Evil
    5 Burning Hands  Bless
    5 Armor  Detect Invisible
    6 Locate Object  Blindness
    6 Protection from Evil
    7 Shocking Grasp  Earthquake
    7 Strength  Sense Life
    8 Blindness  Summon
    8 Teleport with Error Poison
    9 Lightning Bolt  Cure Critic
    9 Remove Poison
    10 Control Weather  Locate Object
    10 Dispel Evil 
    11 Color Spray  Word of Recall
    11 -
    12 Enchant Weapon  Call Lightning
    12 Curse  Remove Curse
    13 Energy Drain Control Weather
    13 Sanctuary
    14 Sleep  Heal
    14 Charm Person  -
    15 Clone  Harm
    16 Fireball -

    Split

    Usage: SPLIT (amount to split)
    SPLIT is used to split money among people in your group who are in the same room as you. If you are in a group with 4 other people, all of whom are in the same room with you, and you type SPLIT 100, you will give each of the other 4 group members 20 coins each. (100 coins is split 5 ways; you keep your share and give everyone else their share).
    See also: GROUP FOLLOW

    Steal

    Thief Only.
    Use steal to steal gold or items from people. The chance of not getting caught depends on how well you have practiced steal, and if the person is asleep.
    Due to misuse of the steal command, it is now illegal to steal from other players. Doing so will get you a flag for your trouble.
      > steal gold drunk
      > steal sword mercenary
      (only possible if he is sleeping)

    Strength

    Usage  cast 'strength' (victim)
    Accumulative Yes (strength)
    Duration  Level hours
    A person will gain 1 strength point per spell (2 points if level of caster is greater than 18). Maximum strength is 18/100.
    See Also: N/A

    String

    For changing the text-strings associated with objects and characters. The format is:
    string (type) (name) (field) [(string) | (keyword)]
    Type is either 'obj' or 'char'.
    Field is one of the following(the names may be abbreviated):
    Name (the call-name of an obj/char - kill giant)
    Short (for inventory lists (obj's) and actions (char's))
    Long (for when obj/character is seen in room)
    Title (for players)
    Description (For look at. For obj's, must be followed by a keyword)
    Delete-description (only for obj's. Must be followed by keyword)
    Where a string is expected as the last argument, a newline will make you enter a string mode, and the game will prompt you for new lines to the string until you exceed the maximum length for the string or you end a line with a '@'.
    Mobiles and objects currently can not be strung.

    Summon

    Usage  cast 'summon' (victim)
    Accumulative N/A
    Duration  Instantaneous
    Will summon a person of the name spoken. It is not possible to summon someone of three or more levels above yourself.
    If you attempt to summon a monster,it will get a saving throw.
    See Also: N/A

    Teleport

    Usage  cast 'teleport' [self]
    Accumulative N/A
    Duration  Instant
    Teleport (with error) will instantly transfer you to another location in the world. This location is random, and thus there will always be a risk of landing in a fatal location.
    See Also: N/A

    Thief

    Thiefs are known to have very special qualities, that no other class offers. Many of these qualities can come in handy in many situations, such as picking locks.
    You can improve you skills by using the practice command.
    See also: PRACTICE

    Time

    Gives you the current game time. Your initial reaction to the output of this command may be one of surprise, but you'll get used to it. You'll have to, at any rate, since certain things in the game depend on this particular notion of time; the opening hours of the shops, for example.

    Title

    Sets the title people see on the WHO list and when you're in the room with them. You can't use parentheses (the "(" and ")" characters) because those are reserved for flags.
    Do not abuse this command; if you do, it will be taken from you.
    See also: FLAGS

    Toggle

    TOGGLE shows you the current values of various toggles available on the MUD. This command CAN NOT be used to change these values (see related commands.) All of these toggles remain the same until you change them; i.e. they are saved when you quit or rent.
    See Also: DISPLAY BRIEF COMPACT NOTELL NOSHOUT NOSUMMON QUEST REPEAT WIMP

    Track

    Used for finding the first step on the shortest route to a monster.
      > track fido

    Ungroup

    UNGROUP can be used by group leaders to disband the entire group, or to kick a specific group member out of the group (and stop him/her from following the leader).
      > ungroup
      > ungroup homer
    See also: GROUP

    Use, Wand, Staffs & Wands

    Use (Staff)
    Use (Wand) (Target)
    Using staff's will automatically target everybody (or everything) in a room, execpt yourself. Therefore staff's are naturally very powerful, and yet may be very dangerous to use around other players.
    Using wands require that you point it at a target, which can be eihter a character or an object.
    Both staff's and wand's must be HELD in the hand prior to use! (Use the grab or hold commands). You must still supply the name of the staff or wand to avoid confusion.

    Value

    Before selling an item to a shop, you can ask the shopkeeper how much he or she is willing to pay for it.
      > value bread
    See also: SHOPS BUY SELL LIST

    Ventriloquate

     
    Usage  cast 'ventriloquate' (victim | object) (text)
    Accumulative N/A
    Duration  Instantaneous
    For all people in the same room as the caster that fail a saving throw, the spell will make the object or victim appear to say the text written. People saving will only notice that someone tired to make it sound that way, not who.
      > cast 'vent' unclesam I've got 921,923 coins, don't even consider killing me.
    See Also: N/A

    Visible

    Use this command to break your spell of invisibility before it expires.

    Wake, Sleeping, Rest, Sit & Stand

    For changing your position. If you feel weary, it's probably a good idea to sit and rest for a while, or maybe even take a nap.

    Warrior or Fighter

    Warriors are known to have more strength than the average player. This makes them better at hand-to-hand-combat, as they posess skills of violence and fighting unequaled by the members of any other class. However, they lack the ability to use magic of any sort.
    You can improve your skills by using the practice command.
    See also: PRACTICE

    Wear

    If you want to wear some clothes, armor or the likes.
    Also, to wear everything in your inventory (or at least try to, as wearing things like loaves of bread is not a good way to win friends and influence people) you can type "wear all".
    Optionally, you can specify what part of your body to wear the equipment on.
      > wear boots
      > wear all.bronze
      > wear all
      > wear ring finger
    See also: EQUIPMENT, REMOVE EQUIPMENT

    Weather

    If you're uncertain whether the sun is shining or the rain is pouring down.

    Where

    Tells you the location of a monster, a player or an object.
    Mortals can only "where" monsters or players, and only from their own zone.
    Immortals may type 'where' without arguments to see where everybody is.
      > where
      > where torch
      > where dragon

    Who

    Lists the people currently in the game. Some people may be invisible. Command-line options can be used to limit the listing. The parameters can be specified on the command-line in any order.
    who [minlev[-maxlev]] [-n sname] [-c classlist] [-s] [-o] [-q] [-r] [-z]
    minlev, maxlev : list only people whose level is at or above minlev, and optionally, at or below maxlev
    -n : list only people whose names or titles contain sname
    -c : list only people of a certain class, where classlist is any combination of the letters w, m, c, and t
    -s : list names in the short form (4 columns of names, without titles or flags)
    -o : list only outlaws (i.e. people with a killer or thief flag)
    -q : list only people who are on the Quest
    -r : list only people who are in your room
    -z : list only people in your zone
      > who -c wc -s -l 20
      List, in short form, warriors and clerics at or above level 20
      > who 15-25 -o -z
      List all outlaws between levels 15 and 25 who are in your zone.

    Wield

    When you get tired of bashing monsters with your fists, you might consider wielding a weapon.
      > wield sword
    See also: EQUIPMENT, REMOVE EQUIPMENT

    Wimp & Wimpy

    Use the WIMP command to automatically wimp out of a fight.
    WIMP 35 will make your character automatically flee a fight if he/she has less than 35 hit points.
    WIMP 0 will turn off wimpy mode.
    WIMP will show you your current wimp status.
    See also: TOGGLE

    Wizlist & Immlist

    Lists the most powerful beings on the MUD.

    Word of Recall

    Usage  cast 'word of recall' 
    Accumulative N/A 
    Duration  Instantaneous
    The caster will be transferred back to his sancturay (presently the Temple of Midgaard).
    See Also: N/A

    Write

    In order to write a note, you need a piece of blank paper (or similar), and a pen of some sort. You can then type something like "write on the paper with the pen", whereupon you'll be asked to type in your note at the keyboard.

    WRITE is also used to post messages to bulletin boards. Type HELP BOARDS for more information.

    See also: BOARDS


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